Super-high-density display could solve VR issues
Super-high-density LCD displays have been developed that use a new ‘blue-phase’ liquid crystal, allowing for triple the number of pixels on the same size screen with reduced power consumption.
The technology would be beneficial for virtual reality (VR) devices as displays are currently not high resolution enough and individual pixels can be discerned by the viewer due to the close proximity of the headset to the user’s face.
“Today’s Apple Retina displays have a resolution density of about 500 pixels per inch,” said Shin-Tson Wu, who led the research team at the University of Central Florida’s College of Optics and Photonics.
“With our new technology, a resolution density of 1500 pixels per inch could be achieved on the same sized screen. This is especially attractive for virtual reality headsets or augmented reality technology, which must achieve high resolution in a small screen to look sharp when placed close to our eyes.”
Although the first blue-phase LCD prototype was demonstrated by Samsung in 2008, the technology still hasn’t moved into production because of problems with high operation voltage and slow capacitor charging time. [...]
source:
eandt.theiet.org/content/articles/2017/02/high-density-display-with-triple-the-number-of-pixels-could-solve-vr-issues/
special thanks: @stereoscopicSoc