The 3DTV Conference 2016 will be held on July 4-6, 2016, in Hamburg, Germany.
Recent years have seen a tremendous change in imaging technologies. With novel computational imaging approaches and novel capturing technologies such as light field or plenoptic cameras, new ways of how images are experienced have appeared. Following this new paradigm, images will be experienced as volumes rather than as planar data structures. These technologies pose new challenges for the 3D community.
IMPORTANT DATES:
Regular paper submission deadline: March 31, 2017
Notification of paper acceptance: April 14, 2017
Camera-ready paper submission deadline: May 12, 2017
CONFERENCE:
3DTV-CON 2017 is the 11th in a series of successful conferences having the objective to bring together researchers and developers from academia and industry with diverse experience and activity in distinct, yet complementary, areas to discuss the development of next generation 3D immersive and interactive technologies, applications and services.
Capturing 3D scenery, processing the captured data for storage and transmission, and displaying the result for creating 3D visual sensation are the main functional components of a 3DTV media system. The development of each of them is a challenging task and their seamless integration is even more challenging as the ultimate goal is to deliver full-scale, very realistic, immersive and interactive 3D service and applications to the consumers.
The conference involves a wide range of disciplines: imaging and computer graphics, audio processing, signal processing, telecommunications, electronics, optics, physics, games and entertainment, multimodal applications, AR/VR and UX/UI design. Professionals from these areas are cordially invited to participate at 3DTV-CON 2017. The conference will consist of tutorials, plenary talks, and special and regular sessions on the conference themes as listed below.
- 3D audio-visual scene capture and reconstruction techniques,
- Holographic camera techniques,
- Multi-view and multi-sensor imaging
- Synchronization and calibration of multiple cameras,
- Light field and plenoptic imaging,
- 3D data representation and processing,
- 3D tracking and geo-referencing,
- 3D audio capturing and processing
- Coding systems and transmission technologies for 3D,
- Error resilience and error concealment of 3D video
- Light field and hologram data,
- Spatial audio coding and processing,
- Projection and display technologies for 3D scenes,
- Stereoscopic and auto-stereoscopic display techniques,
- Light field display technologies,
- Holographic display technologies,
- Reduced and full parallax systems
- Integral imaging techniques, optics and VLSI technology,
- 3D motion analysis, animation and eye-tracking,
- Quality of 3D experience,
- Multimodal experience,-
- Interaction with 3D content,
- User experience/3D interfaces,
- Visual attention, emotional effects
- Games and entertainment,
- Serious games,
- 3D content-based retrieval and recognition,
- Virtual studios,
- 3D tele-immersion and remote collaboration
- AR and VR applications / 3D applications and services
- 360° videos
PAPER SUBMISSION: Prospective authors are invited to submit original papers, four-pages long, in double-column format including authors’ names, affiliations, and short abstract. Papers will be collected only by electronic submission through the conference site. As with all the previous editions of the 3DTV Conference, the papers presented at the 3DTV-CON 2017 will be published to IEEEXplore Digital Library.
Contacts:
Call for papers:
www.3dtv-con.org/call-for-papers/
Website:
www.3dtv-con.org/
Special thanks: Georgios T.
Contact:
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