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TOPIC: How to create Side by Side contents with Unity Game Engine (Unity3D)

How to create Side by Side contents with Unity Game Engine (Unity3D) 4 years 7 months ago #1

it is a old article but very interesting right now for Virtual Reality Video Games developers.
Create side-by-side stereo pairs in the Unity game engine
Paul Bourke - 2008 wrote:
In the following I will outline one way of creating stereo pairs within the Unity game engine. Since Unity does not support quad buffer stereo (also known as frame sequential stereo) the approach here is suited to dual projector stereoscopic projection, most commonly this would be a polaroid or Infitec based stereoscopic systems. The technique outlined below involves parallel cameras (as opposed to toe-in) and as such creates optimal stereo pairs without vertical parallax. [...]
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Sample Island project
Island_stereo.zip (143 MB)
Author: Paul Bourke
More details and full article HERE
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UPDATE: Unity3D and NINTENDO 3Ds 4 years 5 months ago #2


Reaction: Confirmation of Unity on the New Nintendo 3DS is Welcome, and Gives More Evidence of a Unified Future

For a decent amount of time Nintendo's been fielding questions about Unity support for the 3DS, and the answer's often been the same - it's being considered and it's a desired inclusion on the portable. The problem is the reality that the 3DS is derived of technology that was ageing even in Spring 2011 when it launched, and so the practicalities of running Unity are a challenge. The 3DS is powerful and wonderful in its own ways, in a very Nintendo way, but in the cold light of day engine suppliers like Unity don't care a jot about that if it can't deliver the raw specifications required.

The announcement that Unity support is coming to the New Nintendo 3DS / XL is certainly welcome on multiple levels, in that case. From an immediate gaming perspective it opens the door - potentially - to a raft of new games on the eShop. While quality varies, the Wii U eShop would be a sparce place without Unity support; it's simply a reality of the current-day download scene that a significant number of studios use Unity. For development studios it's affordable, reasonably powerful and has a sizeable community of users, all vital factors when making games on a budget....
Full article HERE
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Nguyen Quang Tri
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Last Edit: 4 years 5 months ago by N.Q.T..

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