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STEREOMAKER by 3Dstreaming.org

2D photo → stereoscopic 3D image, entirely in your browser
DepthMaker StereoRig Watch 3D Videos Help
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Free 2D to 3D photo converter · runs entirely in your browser

From flat photo to stereo pair

Drop an image, tune the three parameters and pick an output format.

Drag an image here

or — JPG, PNG, WebP

3D Parameters

Depth Anything V2 — Small downloads ~25MB once and is cached by your browser.


0.45

How much displacement is applied between near and far.

0.50

The screen plane: what "pops out" and what "sinks in".

1.00

Virtual distance between the two stereo cameras.

1

Blurs the raw model output before warping — softens artifacts, softens the effect.


Grid sampling is fast and hole-free — good while adjusting sliders. Mesh warping warps a triangle mesh built from the depth map and can look more three-dimensional, at a slower recompute.

Suggestion

Pick an image to get a tailored tip.

How it works

A four-stage pipeline

Follows SBS-2DTo3D / ComfyUI-Y7-SBS-2Dto3D's depth → depth-image-based-rendering approach, with the model and every rendering step running client-side via ONNX Runtime Web.

  1. 01

    Neural depth estimation

    The image is run through Depth Anything V2, a real monocular depth model, executed in the browser via Transformers.js/ONNX Runtime Web on WebGPU (or WASM as a fallback) — the same model SBS-2DTo3D uses, no server round-trip.

  2. 02

    Depth map refinement

    The model's output is optionally smoothed and can be inverted, to soften noise or flip which side "pops."

  3. 03

    Stereo view synthesis

    The left/right pair is rendered straight from the depth map using one of two depth-image-based-rendering methods: grid sampling, which backward-samples each output pixel so there are no holes to fill, or mesh warping, which displaces a triangle mesh built over the image so neighbouring cells stretch to cover disocclusions — no separate inpainting pass needed either way.

  4. 04

    Stereo composition

    The two views are merged into the chosen format: parallel side-by-side, cross-eye, or red-cyan anaglyph.

Formats

An output for every way of looking

Parallel SBS

Two images side by side, left eye on the left. The standard format for most VR headsets.

Cross-eye SBS

Right eye on the left: made for viewers who cross their gaze to see it with the naked eye, no headset needed.

Red-Cyan Anaglyph

A single dual-channel image, viewed with classic red-cyan glasses.